[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 22

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 241,4414
Objectives[0]positionY = -2117,656
Objectives[0]positionZ = 15,99174
Objectives[0]Heading = 92,89335
Objectives[0]model = s_m_y_swat_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = NightVision
Objectives[0]mission_ActorsCount = 15
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 8
Objectives[0]mission_Actors[0]positionX = 232,2447
Objectives[0]mission_Actors[0]positionY = -2117,851
Objectives[0]mission_Actors[0]positionZ = 14,87658
Objectives[0]mission_Actors[0]Heading = 170,1372
Objectives[0]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 8
Objectives[0]mission_Actors[1]positionX = 232,2447
Objectives[0]mission_Actors[1]positionY = -2117,851
Objectives[0]mission_Actors[1]positionZ = 14,87658
Objectives[0]mission_Actors[1]Heading = 170,1372
Objectives[0]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AdvancedRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 2
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 8
Objectives[0]mission_Actors[2]positionX = 232,2447
Objectives[0]mission_Actors[2]positionY = -2117,851
Objectives[0]mission_Actors[2]positionZ = 14,87658
Objectives[0]mission_Actors[2]Heading = 170,1372
Objectives[0]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AdvancedRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 4
Objectives[0]mission_Actors[3]positionX = 234,6251
Objectives[0]mission_Actors[3]positionY = -2114,018
Objectives[0]mission_Actors[3]positionZ = 15,91258
Objectives[0]mission_Actors[3]Heading = 176,6142
Objectives[0]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AdvancedRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 2
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 234,3609
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -2112,344
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 15,73454
Objectives[0]mission_Actors[3]Task_List[0]Speed = 4
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = 3
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[3]Task_List[1]Type = Pause
Objectives[0]mission_Actors[3]Task_List[1]PositionX = 236,8253
Objectives[0]mission_Actors[3]Task_List[1]PositionY = -2109,751
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 16,26366
Objectives[0]mission_Actors[3]Task_List[1]time = 10
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = 4
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 8
Objectives[0]mission_Actors[4]positionX = 232,2447
Objectives[0]mission_Actors[4]positionY = -2117,851
Objectives[0]mission_Actors[4]positionZ = 14,87658
Objectives[0]mission_Actors[4]Heading = 170,1372
Objectives[0]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = AdvancedRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 4
Objectives[0]mission_Actors[5]positionX = 231,0995
Objectives[0]mission_Actors[5]positionY = -2112,724
Objectives[0]mission_Actors[5]positionZ = 15,88277
Objectives[0]mission_Actors[5]Heading = 175,1457
Objectives[0]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[5]Relationship_Group = Companion
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AdvancedRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 2
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[5]Task_List[0]PositionX = 231,2527
Objectives[0]mission_Actors[5]Task_List[0]PositionY = -2110,774
Objectives[0]mission_Actors[5]Task_List[0]PositionZ = 15,75659
Objectives[0]mission_Actors[5]Task_List[0]Speed = 4
Objectives[0]mission_Actors[5]Task_List[0]SeatIndex = 6
Objectives[0]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[5]Task_List[1]Type = Pause
Objectives[0]mission_Actors[5]Task_List[1]PositionX = 231,2527
Objectives[0]mission_Actors[5]Task_List[1]PositionY = -2110,774
Objectives[0]mission_Actors[5]Task_List[1]PositionZ = 15,75659
Objectives[0]mission_Actors[5]Task_List[1]time = 10
Objectives[0]mission_Actors[6]SpawnInVehicle = True
Objectives[0]mission_Actors[6]SeatIndex = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 8
Objectives[0]mission_Actors[6]positionX = 232,2447
Objectives[0]mission_Actors[6]positionY = -2117,851
Objectives[0]mission_Actors[6]positionZ = 14,87658
Objectives[0]mission_Actors[6]Heading = 170,1372
Objectives[0]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 2
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = 1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 8
Objectives[0]mission_Actors[7]positionX = 234,9508
Objectives[0]mission_Actors[7]positionY = -2126,208
Objectives[0]mission_Actors[7]positionZ = 14,12635
Objectives[0]mission_Actors[7]Heading = 212,1234
Objectives[0]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = AdvancedRifle
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = 2
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 8
Objectives[0]mission_Actors[8]positionX = 234,9508
Objectives[0]mission_Actors[8]positionY = -2126,208
Objectives[0]mission_Actors[8]positionZ = 14,12635
Objectives[0]mission_Actors[8]Heading = 212,1234
Objectives[0]mission_Actors[8]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = AdvancedRifle
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 3
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 8
Objectives[0]mission_Actors[9]positionX = 234,9508
Objectives[0]mission_Actors[9]positionY = -2126,208
Objectives[0]mission_Actors[9]positionZ = 14,12635
Objectives[0]mission_Actors[9]Heading = 212,1234
Objectives[0]mission_Actors[9]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AdvancedRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = 4
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 8
Objectives[0]mission_Actors[10]positionX = 234,9508
Objectives[0]mission_Actors[10]positionY = -2126,208
Objectives[0]mission_Actors[10]positionZ = 14,12635
Objectives[0]mission_Actors[10]Heading = 212,1234
Objectives[0]mission_Actors[10]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = AdvancedRifle
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]SpawnInVehicle = True
Objectives[0]mission_Actors[11]SeatIndex = 6
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 8
Objectives[0]mission_Actors[11]positionX = 234,9508
Objectives[0]mission_Actors[11]positionY = -2126,208
Objectives[0]mission_Actors[11]positionZ = 14,12635
Objectives[0]mission_Actors[11]Heading = 212,1234
Objectives[0]mission_Actors[11]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = AdvancedRifle
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = 5
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 8
Objectives[0]mission_Actors[12]positionX = 234,9508
Objectives[0]mission_Actors[12]positionY = -2126,208
Objectives[0]mission_Actors[12]positionZ = 14,12635
Objectives[0]mission_Actors[12]Heading = 212,1234
Objectives[0]mission_Actors[12]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = AdvancedRifle
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]SpawnInVehicle = True
Objectives[0]mission_Actors[13]SeatIndex = -1
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 8
Objectives[0]mission_Actors[13]positionX = 234,9508
Objectives[0]mission_Actors[13]positionY = -2126,208
Objectives[0]mission_Actors[13]positionZ = 14,12635
Objectives[0]mission_Actors[13]Heading = 212,1234
Objectives[0]mission_Actors[13]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Task_List_Count = 3
Objectives[0]mission_Actors[13]Task_Repeat = False
Objectives[0]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[13]Task_List[0]PositionX = 237,1668
Objectives[0]mission_Actors[13]Task_List[0]PositionY = -2125,405
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 14,00197
Objectives[0]mission_Actors[13]Task_List[0]Block = True
Objectives[0]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[13]Task_List[1]PositionX = 237,1668
Objectives[0]mission_Actors[13]Task_List[1]PositionY = -2125,405
Objectives[0]mission_Actors[13]Task_List[1]PositionZ = 14,00197
Objectives[0]mission_Actors[13]Task_List[1]Speed = 4
Objectives[0]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[13]Task_List[2]Type = Drive
Objectives[0]mission_Actors[13]Task_List[2]PositionX = 96,28935
Objectives[0]mission_Actors[13]Task_List[2]PositionY = -2232,862
Objectives[0]mission_Actors[13]Task_List[2]PositionZ = 5,540337
Objectives[0]mission_Actors[13]Task_List[2]Speed = 10
Objectives[0]mission_Actors[13]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[13]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[13]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[13]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[13]Task_List[2]Reverse = False
Objectives[0]mission_Actors[13]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[13]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[13]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[13]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[13]NeededForSetPlayerActorTaskCount = 1
Objectives[0]mission_Actors[13]NeededForSetPlayerActorTaskObjectiveNumber[0] = 2
Objectives[0]mission_Actors[13]NeededForSetPlayerActorTaskIndex[0] = 3
Objectives[0]mission_Actors[14]SpawnInVehicle = True
Objectives[0]mission_Actors[14]SeatIndex = 0
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 8
Objectives[0]mission_Actors[14]positionX = 234,9508
Objectives[0]mission_Actors[14]positionY = -2126,208
Objectives[0]mission_Actors[14]positionZ = 14,12635
Objectives[0]mission_Actors[14]Heading = 212,1234
Objectives[0]mission_Actors[14]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 232,2447
Objectives[0]mission_Vehicles[0]positionY = -2117,851
Objectives[0]mission_Vehicles[0]positionZ = 14,87658
Objectives[0]mission_Vehicles[0]Heading = 170,1372
Objectives[0]mission_Vehicles[0]Name = Antisommossa polizia
Objectives[0]mission_Vehicles[0]Model = riot
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 8
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[1] = 5
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 5
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[0]mission_Vehicles[1]positionX = 234,9508
Objectives[0]mission_Vehicles[1]positionY = -2126,208
Objectives[0]mission_Vehicles[1]positionZ = 14,12635
Objectives[0]mission_Vehicles[1]Heading = 212,1234
Objectives[0]mission_Vehicles[1]Name = Antisommossa polizia
Objectives[0]mission_Vehicles[1]Model = riot
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 8
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 13
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 237,203
Objectives[1]positionY = -2111,946
Objectives[1]positionZ = 15,54562
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 234,7649
Objectives[1]Task_List[0]PositionY = -2113,206
Objectives[1]Task_List[0]PositionZ = 15,55895
Objectives[1]Task_List[0]Speed = 4
Objectives[1]Task_List[0]SeatIndex = 5
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 234,5494
Objectives[2]positionY = -2104,989
Objectives[2]positionZ = 15,9813
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 4
Objectives[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[2]Task_List[0]positionX = 234,5494
Objectives[2]Task_List[0]positionY = -2104,989
Objectives[2]Task_List[0]positionZ = 16,4813
Objectives[2]Task_List[0]Block = True
Objectives[2]Task_List[1]Type = EnterVehicle
Objectives[2]Task_List[1]PositionX = 233,6191
Objectives[2]Task_List[1]PositionY = -2117,772
Objectives[2]Task_List[1]PositionZ = 14,7606
Objectives[2]Task_List[1]Speed = 4
Objectives[2]Task_List[1]SeatIndex = -1
Objectives[2]Task_List[1]TaskIndex = 1
Objectives[2]Task_List[1]Warp = True
Objectives[2]Task_List[2]Type = Drive
Objectives[2]Task_List[2]PositionX = 181,3148
Objectives[2]Task_List[2]PositionY = -2225,826
Objectives[2]Task_List[2]PositionZ = 5,451477
Objectives[2]Task_List[2]Speed = 10
Objectives[2]Task_List[2]StopBeforeVehicles = True
Objectives[2]Task_List[2]StopBeforeActors = True
Objectives[2]Task_List[2]AvoidVehicles = True
Objectives[2]Task_List[2]AvoidEmptyVehicles = False
Objectives[2]Task_List[2]AvoidActors = False
Objectives[2]Task_List[2]AvoidObjects = True
Objectives[2]Task_List[2]StopAtLights = False
Objectives[2]Task_List[2]UseBlinkers = True
Objectives[2]Task_List[2]AllowGoingWrongWay = True
Objectives[2]Task_List[2]Reverse = False
Objectives[2]Task_List[2]TakeShortestPath = False
Objectives[2]Task_List[2]IgnoreRoads = False
Objectives[2]Task_List[2]IgnoreAllPathing = False
Objectives[2]Task_List[2]AvoidHighWays = False
Objectives[2]Task_List[3]Type = VehicleFollowActor
Objectives[2]Task_List[3]positionX = 236,9797
Objectives[2]Task_List[3]positionY = -2126,373
Objectives[2]Task_List[3]positionZ = 13,93389
Objectives[2]Task_List[3]minDistance = 15
Objectives[2]Task_List[3]TaskIndex = 3
Objectives[2]Task_List[3]Speed = 10
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 87,80688
Objectives[2]mission_Vehicles[0]positionY = -2250,94
Objectives[2]mission_Vehicles[0]positionZ = 0,5716475
Objectives[2]mission_Vehicles[0]Heading = 88,56409
Objectives[2]mission_Vehicles[0]Name = Predator polizia
Objectives[2]mission_Vehicles[0]Model = predator
Objectives[2]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = True
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[2]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 3
Objectives[2]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 227,6071
Objectives[3]positionY = -2124,638
Objectives[3]positionZ = 13,5935
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = True
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = -1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 14
Objectives[3]mission_Actors[0]positionX = 87,80688
Objectives[3]mission_Actors[0]positionY = -2250,94
Objectives[3]mission_Actors[0]positionZ = 0,5716475
Objectives[3]mission_Actors[0]Heading = 88,56409
Objectives[3]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 3
Objectives[3]mission_Actors[0]Task_Repeat = True
Objectives[3]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[0]Task_List[0]PositionX = 78,29507
Objectives[3]mission_Actors[0]Task_List[0]PositionY = -2250,862
Objectives[3]mission_Actors[0]Task_List[0]PositionZ = 0,7669022
Objectives[3]mission_Actors[0]Task_List[0]Speed = 4
Objectives[3]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[0]Task_List[1]Type = Drive
Objectives[3]mission_Actors[0]Task_List[1]PositionX = 77,16172
Objectives[3]mission_Actors[0]Task_List[1]PositionY = -2251,095
Objectives[3]mission_Actors[0]Task_List[1]PositionZ = 0,8465891
Objectives[3]mission_Actors[0]Task_List[1]Speed = 5
Objectives[3]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[0]Task_List[1]Reverse = False
Objectives[3]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[0]Task_List[2]Type = Drive
Objectives[3]mission_Actors[0]Task_List[2]PositionX = 83,68601
Objectives[3]mission_Actors[0]Task_List[2]PositionY = -2251,035
Objectives[3]mission_Actors[0]Task_List[2]PositionZ = 0,8997954
Objectives[3]mission_Actors[0]Task_List[2]Speed = 5
Objectives[3]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[0]Task_List[2]Reverse = True
Objectives[3]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 11
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 81,42254
Objectives[4]positionY = -2249,398
Objectives[4]positionZ = -0,0881613
Objectives[4]EnterVehicle_AsPassenger = True
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 1934,973
Objectives[4]ObjectiveMessages[0]positionY = -1812,521
Objectives[4]ObjectiveMessages[0]positionZ = 145,2654
Objectives[4]ObjectiveMessages[0]Message = ~b~Team 1, take the boat.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 233,8453
Objectives[5]positionY = -2123,533
Objectives[5]positionZ = 13,69953
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 3
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = 233,2568
Objectives[5]Task_List[0]PositionY = -2113,337
Objectives[5]Task_List[0]PositionZ = 15,46784
Objectives[5]Task_List[0]Speed = 4
Objectives[5]Task_List[0]SeatIndex = -1
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = True
Objectives[5]Task_List[1]Type = Drive
Objectives[5]Task_List[1]PositionX = 238,5731
Objectives[5]Task_List[1]PositionY = -2099,786
Objectives[5]Task_List[1]PositionZ = 16,63334
Objectives[5]Task_List[1]Speed = 10
Objectives[5]Task_List[1]StopBeforeVehicles = False
Objectives[5]Task_List[1]StopBeforeActors = False
Objectives[5]Task_List[1]AvoidVehicles = True
Objectives[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[5]Task_List[1]AvoidActors = True
Objectives[5]Task_List[1]AvoidObjects = True
Objectives[5]Task_List[1]StopAtLights = False
Objectives[5]Task_List[1]UseBlinkers = True
Objectives[5]Task_List[1]AllowGoingWrongWay = True
Objectives[5]Task_List[1]Reverse = False
Objectives[5]Task_List[1]TakeShortestPath = False
Objectives[5]Task_List[1]IgnoreRoads = False
Objectives[5]Task_List[1]IgnoreAllPathing = False
Objectives[5]Task_List[1]AvoidHighWays = False
Objectives[5]Task_List[2]Type = Drive
Objectives[5]Task_List[2]PositionX = -441,909
Objectives[5]Task_List[2]PositionY = -1705,44
Objectives[5]Task_List[2]PositionZ = 18,37383
Objectives[5]Task_List[2]Speed = 15
Objectives[5]Task_List[2]StopBeforeVehicles = False
Objectives[5]Task_List[2]StopBeforeActors = False
Objectives[5]Task_List[2]AvoidVehicles = True
Objectives[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]Task_List[2]AvoidActors = True
Objectives[5]Task_List[2]AvoidObjects = True
Objectives[5]Task_List[2]StopAtLights = False
Objectives[5]Task_List[2]UseBlinkers = True
Objectives[5]Task_List[2]AllowGoingWrongWay = True
Objectives[5]Task_List[2]Reverse = False
Objectives[5]Task_List[2]TakeShortestPath = False
Objectives[5]Task_List[2]IgnoreRoads = False
Objectives[5]Task_List[2]IgnoreAllPathing = False
Objectives[5]Task_List[2]AvoidHighWays = False
Objectives[5]mission_ActorsCount = 2
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 14
Objectives[5]mission_Actors[0]positionX = 90,77058
Objectives[5]mission_Actors[0]positionY = -2254,499
Objectives[5]mission_Actors[0]positionZ = 6,080632
Objectives[5]mission_Actors[0]Heading = 70,21314
Objectives[5]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[0]Relationship_Group = Companion
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = AdvancedRifle
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 14
Objectives[5]mission_Actors[1]positionX = 88,62224
Objectives[5]mission_Actors[1]positionY = -2254,406
Objectives[5]mission_Actors[1]positionZ = 6,080634
Objectives[5]mission_Actors[1]Heading = 5,213149
Objectives[5]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[1]Relationship_Group = Companion
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = True
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = AdvancedRifle
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 81,26685
Objectives[6]positionY = -2233,831
Objectives[6]positionZ = 0,3885653
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 12
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = 97,06376
Objectives[6]Task_List[0]PositionY = -2248,766
Objectives[6]Task_List[0]PositionZ = -1,914497
Objectives[6]Task_List[0]Speed = 4
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = True
Objectives[6]Task_List[1]Type = Pause
Objectives[6]Task_List[1]positionX = 81,56974
Objectives[6]Task_List[1]positionY = -2249,383
Objectives[6]Task_List[1]positionZ = 1,780722
Objectives[6]Task_List[1]time = 10
Objectives[6]Task_List[2]Type = Drive
Objectives[6]Task_List[2]PositionX = 61,72271
Objectives[6]Task_List[2]PositionY = -2210,868
Objectives[6]Task_List[2]PositionZ = 0,8296647
Objectives[6]Task_List[2]Speed = 10
Objectives[6]Task_List[2]StopBeforeVehicles = False
Objectives[6]Task_List[2]StopBeforeActors = False
Objectives[6]Task_List[2]AvoidVehicles = True
Objectives[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[6]Task_List[2]AvoidActors = True
Objectives[6]Task_List[2]AvoidObjects = True
Objectives[6]Task_List[2]StopAtLights = False
Objectives[6]Task_List[2]UseBlinkers = True
Objectives[6]Task_List[2]AllowGoingWrongWay = True
Objectives[6]Task_List[2]Reverse = False
Objectives[6]Task_List[2]TakeShortestPath = True
Objectives[6]Task_List[2]IgnoreRoads = True
Objectives[6]Task_List[2]IgnoreAllPathing = True
Objectives[6]Task_List[2]AvoidHighWays = True
Objectives[6]Task_List[3]Type = Drive
Objectives[6]Task_List[3]PositionX = 63,46758
Objectives[6]Task_List[3]PositionY = -2056,859
Objectives[6]Task_List[3]PositionZ = 0,5
Objectives[6]Task_List[3]Speed = 100
Objectives[6]Task_List[3]StopBeforeVehicles = False
Objectives[6]Task_List[3]StopBeforeActors = False
Objectives[6]Task_List[3]AvoidVehicles = True
Objectives[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[6]Task_List[3]AvoidActors = True
Objectives[6]Task_List[3]AvoidObjects = True
Objectives[6]Task_List[3]StopAtLights = False
Objectives[6]Task_List[3]UseBlinkers = True
Objectives[6]Task_List[3]AllowGoingWrongWay = True
Objectives[6]Task_List[3]Reverse = False
Objectives[6]Task_List[3]TakeShortestPath = True
Objectives[6]Task_List[3]IgnoreRoads = True
Objectives[6]Task_List[3]IgnoreAllPathing = True
Objectives[6]Task_List[3]AvoidHighWays = True
Objectives[6]Task_List[4]Type = Drive
Objectives[6]Task_List[4]PositionX = 53,90124
Objectives[6]Task_List[4]PositionY = -2035,405
Objectives[6]Task_List[4]PositionZ = 0,5
Objectives[6]Task_List[4]Speed = 100
Objectives[6]Task_List[4]StopBeforeVehicles = False
Objectives[6]Task_List[4]StopBeforeActors = False
Objectives[6]Task_List[4]AvoidVehicles = True
Objectives[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[6]Task_List[4]AvoidActors = True
Objectives[6]Task_List[4]AvoidObjects = True
Objectives[6]Task_List[4]StopAtLights = False
Objectives[6]Task_List[4]UseBlinkers = True
Objectives[6]Task_List[4]AllowGoingWrongWay = True
Objectives[6]Task_List[4]Reverse = False
Objectives[6]Task_List[4]TakeShortestPath = True
Objectives[6]Task_List[4]IgnoreRoads = True
Objectives[6]Task_List[4]IgnoreAllPathing = True
Objectives[6]Task_List[4]AvoidHighWays = True
Objectives[6]Task_List[5]Type = Drive
Objectives[6]Task_List[5]PositionX = 23,30173
Objectives[6]Task_List[5]PositionY = -1996,648
Objectives[6]Task_List[5]PositionZ = 0,5
Objectives[6]Task_List[5]Speed = 100
Objectives[6]Task_List[5]StopBeforeVehicles = False
Objectives[6]Task_List[5]StopBeforeActors = False
Objectives[6]Task_List[5]AvoidVehicles = True
Objectives[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[6]Task_List[5]AvoidActors = True
Objectives[6]Task_List[5]AvoidObjects = True
Objectives[6]Task_List[5]StopAtLights = False
Objectives[6]Task_List[5]UseBlinkers = True
Objectives[6]Task_List[5]AllowGoingWrongWay = True
Objectives[6]Task_List[5]Reverse = False
Objectives[6]Task_List[5]TakeShortestPath = True
Objectives[6]Task_List[5]IgnoreRoads = True
Objectives[6]Task_List[5]IgnoreAllPathing = True
Objectives[6]Task_List[5]AvoidHighWays = True
Objectives[6]Task_List[6]Type = Drive
Objectives[6]Task_List[6]PositionX = -203,899
Objectives[6]Task_List[6]PositionY = -1801,232
Objectives[6]Task_List[6]PositionZ = 0,5
Objectives[6]Task_List[6]Speed = 100
Objectives[6]Task_List[6]StopBeforeVehicles = False
Objectives[6]Task_List[6]StopBeforeActors = False
Objectives[6]Task_List[6]AvoidVehicles = True
Objectives[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[6]Task_List[6]AvoidActors = True
Objectives[6]Task_List[6]AvoidObjects = True
Objectives[6]Task_List[6]StopAtLights = False
Objectives[6]Task_List[6]UseBlinkers = True
Objectives[6]Task_List[6]AllowGoingWrongWay = True
Objectives[6]Task_List[6]Reverse = False
Objectives[6]Task_List[6]TakeShortestPath = True
Objectives[6]Task_List[6]IgnoreRoads = True
Objectives[6]Task_List[6]IgnoreAllPathing = True
Objectives[6]Task_List[6]AvoidHighWays = True
Objectives[6]Task_List[7]Type = Drive
Objectives[6]Task_List[7]PositionX = -289,4297
Objectives[6]Task_List[7]PositionY = -1766,186
Objectives[6]Task_List[7]PositionZ = 0,5
Objectives[6]Task_List[7]Speed = 100
Objectives[6]Task_List[7]StopBeforeVehicles = False
Objectives[6]Task_List[7]StopBeforeActors = False
Objectives[6]Task_List[7]AvoidVehicles = True
Objectives[6]Task_List[7]AvoidEmptyVehicles = True
Objectives[6]Task_List[7]AvoidActors = True
Objectives[6]Task_List[7]AvoidObjects = True
Objectives[6]Task_List[7]StopAtLights = False
Objectives[6]Task_List[7]UseBlinkers = True
Objectives[6]Task_List[7]AllowGoingWrongWay = True
Objectives[6]Task_List[7]Reverse = False
Objectives[6]Task_List[7]TakeShortestPath = True
Objectives[6]Task_List[7]IgnoreRoads = True
Objectives[6]Task_List[7]IgnoreAllPathing = True
Objectives[6]Task_List[7]AvoidHighWays = True
Objectives[6]Task_List[8]Type = Drive
Objectives[6]Task_List[8]PositionX = -307,0465
Objectives[6]Task_List[8]PositionY = -1752,07
Objectives[6]Task_List[8]PositionZ = 0,05236816
Objectives[6]Task_List[8]Speed = 100
Objectives[6]Task_List[8]StopBeforeVehicles = False
Objectives[6]Task_List[8]StopBeforeActors = False
Objectives[6]Task_List[8]AvoidVehicles = True
Objectives[6]Task_List[8]AvoidEmptyVehicles = True
Objectives[6]Task_List[8]AvoidActors = True
Objectives[6]Task_List[8]AvoidObjects = True
Objectives[6]Task_List[8]StopAtLights = False
Objectives[6]Task_List[8]UseBlinkers = True
Objectives[6]Task_List[8]AllowGoingWrongWay = True
Objectives[6]Task_List[8]Reverse = False
Objectives[6]Task_List[8]TakeShortestPath = True
Objectives[6]Task_List[8]IgnoreRoads = True
Objectives[6]Task_List[8]IgnoreAllPathing = True
Objectives[6]Task_List[8]AvoidHighWays = True
Objectives[6]Task_List[9]Type = Drive
Objectives[6]Task_List[9]PositionX = -330,8438
Objectives[6]Task_List[9]PositionY = -1723,529
Objectives[6]Task_List[9]PositionZ = 0,5
Objectives[6]Task_List[9]Speed = 100
Objectives[6]Task_List[9]StopBeforeVehicles = False
Objectives[6]Task_List[9]StopBeforeActors = False
Objectives[6]Task_List[9]AvoidVehicles = True
Objectives[6]Task_List[9]AvoidEmptyVehicles = True
Objectives[6]Task_List[9]AvoidActors = True
Objectives[6]Task_List[9]AvoidObjects = True
Objectives[6]Task_List[9]StopAtLights = False
Objectives[6]Task_List[9]UseBlinkers = True
Objectives[6]Task_List[9]AllowGoingWrongWay = True
Objectives[6]Task_List[9]Reverse = False
Objectives[6]Task_List[9]TakeShortestPath = True
Objectives[6]Task_List[9]IgnoreRoads = True
Objectives[6]Task_List[9]IgnoreAllPathing = True
Objectives[6]Task_List[9]AvoidHighWays = True
Objectives[6]Task_List[10]Type = Drive
Objectives[6]Task_List[10]PositionX = -391,9026
Objectives[6]Task_List[10]PositionY = -1635,762
Objectives[6]Task_List[10]PositionZ = 0,5
Objectives[6]Task_List[10]Speed = 100
Objectives[6]Task_List[10]StopBeforeVehicles = False
Objectives[6]Task_List[10]StopBeforeActors = False
Objectives[6]Task_List[10]AvoidVehicles = True
Objectives[6]Task_List[10]AvoidEmptyVehicles = True
Objectives[6]Task_List[10]AvoidActors = True
Objectives[6]Task_List[10]AvoidObjects = True
Objectives[6]Task_List[10]StopAtLights = False
Objectives[6]Task_List[10]UseBlinkers = True
Objectives[6]Task_List[10]AllowGoingWrongWay = True
Objectives[6]Task_List[10]Reverse = False
Objectives[6]Task_List[10]TakeShortestPath = True
Objectives[6]Task_List[10]IgnoreRoads = True
Objectives[6]Task_List[10]IgnoreAllPathing = True
Objectives[6]Task_List[10]AvoidHighWays = True
Objectives[6]Task_List[11]Type = Drive
Objectives[6]Task_List[11]PositionX = -429,5923
Objectives[6]Task_List[11]PositionY = -1605,183
Objectives[6]Task_List[11]PositionZ = 0,5
Objectives[6]Task_List[11]Speed = 20
Objectives[6]Task_List[11]StopBeforeVehicles = False
Objectives[6]Task_List[11]StopBeforeActors = False
Objectives[6]Task_List[11]AvoidVehicles = True
Objectives[6]Task_List[11]AvoidEmptyVehicles = True
Objectives[6]Task_List[11]AvoidActors = True
Objectives[6]Task_List[11]AvoidObjects = True
Objectives[6]Task_List[11]StopAtLights = False
Objectives[6]Task_List[11]UseBlinkers = True
Objectives[6]Task_List[11]AllowGoingWrongWay = True
Objectives[6]Task_List[11]Reverse = False
Objectives[6]Task_List[11]TakeShortestPath = True
Objectives[6]Task_List[11]IgnoreRoads = True
Objectives[6]Task_List[11]IgnoreAllPathing = True
Objectives[6]Task_List[11]AvoidHighWays = True
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Leave_Area
Objectives[7]positionX = 87,41084
Objectives[7]positionY = -2241,413
Objectives[7]positionZ = 0,03038993
Objectives[7]Leave_Area_Distance = 50
Objectives[7]Leave_Area_Use_Objective_Position = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 1949,404
Objectives[7]ObjectiveMessages[0]positionY = -1815,478
Objectives[7]ObjectiveMessages[0]positionZ = 128,7603
Objectives[7]ObjectiveMessages[0]Message = ~g~Team 1, in position.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 88,4173
Objectives[8]positionY = -2229,934
Objectives[8]positionZ = 5,069092
Objectives[8]Cutscenes_Time = 6
Objectives[8]Cutscenes_Trans_Time = 4
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = True
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 0,8
Objectives[8]Cutscenes_Follow_Angle = 80
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 1969,271
Objectives[8]ObjectiveMessages[0]positionY = -1818,182
Objectives[8]ObjectiveMessages[0]positionZ = 122,7837
Objectives[8]ObjectiveMessages[0]Message = ~r~Fuck, there's less water than expected.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 4
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1975,429
Objectives[8]ObjectiveMessages[1]positionY = -1819,155
Objectives[8]ObjectiveMessages[1]positionZ = 121,8487
Objectives[8]ObjectiveMessages[1]Message = ~g~Will we be able to reach the position?
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 86,21275
Objectives[9]positionY = -2218,438
Objectives[9]positionZ = 5,085434
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 10
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = True
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 1,6
Objectives[9]Cutscenes_Follow_Hieght = 0,8
Objectives[9]Cutscenes_Follow_Angle = 210
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 4
Objectives[9]ObjectiveMessages[0]positionX = 1982,47
Objectives[9]ObjectiveMessages[0]positionY = -1822,597
Objectives[9]ObjectiveMessages[0]positionZ = 119,7977
Objectives[9]ObjectiveMessages[0]Message = ~r~Hopefully, if the water doesn't decrease, the keel is touching, but for now we can go.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 1987,457
Objectives[9]ObjectiveMessages[1]positionY = -1825,307
Objectives[9]ObjectiveMessages[1]positionZ = 118,2444
Objectives[9]ObjectiveMessages[1]Message = ~g~Try to stay in the middle, there should be more water.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 6
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 1992,56
Objectives[9]ObjectiveMessages[2]positionY = -1828,925
Objectives[9]ObjectiveMessages[2]positionZ = 117,4463
Objectives[9]ObjectiveMessages[2]Message = ~b~Team 1, report.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 12
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 1998,37
Objectives[9]ObjectiveMessages[3]positionY = -1836,983
Objectives[9]ObjectiveMessages[3]positionZ = 116,4135
Objectives[9]ObjectiveMessages[3]Message = ~g~In position in less than a minute.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 14
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 87,95528
Objectives[10]positionY = -2205,75
Objectives[10]positionZ = 5,077492
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 95,64479
Objectives[11]positionY = -2218,629
Objectives[11]positionZ = 5,171207
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = True
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 70,07681
Objectives[12]positionY = -2262,618
Objectives[12]positionZ = -0,2074094
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = Pause
Objectives[12]Task_List[0]positionX = 88,96291
Objectives[12]Task_List[0]positionY = -2243,78
Objectives[12]Task_List[0]positionZ = 0,0271492
Objectives[12]Task_List[0]time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -464,0478
Objectives[13]positionY = -1646,058
Objectives[13]positionZ = 17,62157
Objectives[13]Hint_Time = 5
Objectives[13]Hint_FOV = 30
Objectives[13]Hint_Use_Position = True
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = False
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 2004,94
Objectives[13]ObjectiveMessages[0]positionY = -1842,876
Objectives[13]ObjectiveMessages[0]positionZ = 115,4258
Objectives[13]ObjectiveMessages[0]Message = ~r~Here we go, find an enter point.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2007,37
Objectives[13]ObjectiveMessages[1]positionY = -1846,595
Objectives[13]ObjectiveMessages[1]positionZ = 114,9456
Objectives[13]ObjectiveMessages[1]Message = ~g~Okay, let's go guys.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 3
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]Type = Leave_Area
Objectives[14]positionX = -450,2387
Objectives[14]positionY = -1620,154
Objectives[14]positionZ = 7,561355
Objectives[14]Leave_Area_Distance = 40
Objectives[14]Leave_Area_Use_Objective_Position = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 1
Objectives[14]mission_Vehicles[0]positionX = -453,0594
Objectives[14]mission_Vehicles[0]positionY = -1706,482
Objectives[14]mission_Vehicles[0]positionZ = 18,45884
Objectives[14]mission_Vehicles[0]Heading = 125,3196
Objectives[14]mission_Vehicles[0]Name = Antisommossa polizia
Objectives[14]mission_Vehicles[0]Model = riot
Objectives[14]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[14]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 16
Objectives[14]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 15
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -434,999
Objectives[15]positionY = -1703,977
Objectives[15]positionZ = 17,96607
Objectives[15]Cutscenes_Time = 3
Objectives[15]Cutscenes_Trans_Time = 3
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = True
Objectives[15]Cutscenes_Follow_Distancee = 25
Objectives[15]Cutscenes_Follow_Hieght = 10
Objectives[15]Cutscenes_Follow_Angle = 210
Objectives[15]mission_ActorsCount = 12
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -449,083
Objectives[15]mission_Actors[0]positionY = -1706,911
Objectives[15]mission_Actors[0]positionZ = 18,85565
Objectives[15]mission_Actors[0]Heading = 120,1383
Objectives[15]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = AdvancedRifle
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 99
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]Task_List_Count = 1
Objectives[15]mission_Actors[0]Task_Repeat = False
Objectives[15]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[0]Task_List[0]DestinationX = -593,0406
Objectives[15]mission_Actors[0]Task_List[0]DestinationY = -1671,126
Objectives[15]mission_Actors[0]Task_List[0]DestinationZ = 18,91219
Objectives[15]mission_Actors[0]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[0]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -449,1269
Objectives[15]mission_Actors[1]positionY = -1703,181
Objectives[15]mission_Actors[1]positionZ = 18,89627
Objectives[15]mission_Actors[1]Heading = 120,1383
Objectives[15]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[1]Relationship_Group = Friend
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = True
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = AdvancedRifle
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 99
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Task_List_Count = 1
Objectives[15]mission_Actors[1]Task_Repeat = False
Objectives[15]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[1]Task_List[0]DestinationX = -559,778
Objectives[15]mission_Actors[1]Task_List[0]DestinationY = -1658,646
Objectives[15]mission_Actors[1]Task_List[0]DestinationZ = 18,67202
Objectives[15]mission_Actors[1]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[1]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -451,4427
Objectives[15]mission_Actors[2]positionY = -1701,919
Objectives[15]mission_Actors[2]positionZ = 18,87641
Objectives[15]mission_Actors[2]Heading = 120,1383
Objectives[15]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[2]Relationship_Group = Friend
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = True
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = AdvancedRifle
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 99
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Task_List_Count = 1
Objectives[15]mission_Actors[2]Task_Repeat = False
Objectives[15]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[2]Task_List[0]DestinationX = -584,9794
Objectives[15]mission_Actors[2]Task_List[0]DestinationY = -1666,306
Objectives[15]mission_Actors[2]Task_List[0]DestinationZ = 18,8511
Objectives[15]mission_Actors[2]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[2]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -454,4157
Objectives[15]mission_Actors[3]positionY = -1703,963
Objectives[15]mission_Actors[3]positionZ = 18,83718
Objectives[15]mission_Actors[3]Heading = 120,1383
Objectives[15]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[3]Relationship_Group = Friend
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = True
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = AdvancedRifle
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 99
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Task_List_Count = 1
Objectives[15]mission_Actors[3]Task_Repeat = False
Objectives[15]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[3]Task_List[0]DestinationX = -551,9312
Objectives[15]mission_Actors[3]Task_List[0]DestinationY = -1642,288
Objectives[15]mission_Actors[3]Task_List[0]DestinationZ = 18,54
Objectives[15]mission_Actors[3]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[3]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = -456,0172
Objectives[15]mission_Actors[4]positionY = -1705,299
Objectives[15]mission_Actors[4]positionZ = 18,84069
Objectives[15]mission_Actors[4]Heading = 120,1383
Objectives[15]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[4]Relationship_Group = Friend
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = True
Objectives[15]mission_Actors[4]SetHealth = 100
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = AdvancedRifle
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 99
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Task_List_Count = 1
Objectives[15]mission_Actors[4]Task_Repeat = False
Objectives[15]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[4]Task_List[0]DestinationX = -560,4578
Objectives[15]mission_Actors[4]Task_List[0]DestinationY = -1651,944
Objectives[15]mission_Actors[4]Task_List[0]DestinationZ = 18,67883
Objectives[15]mission_Actors[4]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[4]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = -451,5901
Objectives[15]mission_Actors[5]positionY = -1708,788
Objectives[15]mission_Actors[5]positionZ = 18,79183
Objectives[15]mission_Actors[5]Heading = 120,1383
Objectives[15]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[5]Relationship_Group = Friend
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = True
Objectives[15]mission_Actors[5]SetHealth = 100
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = AdvancedRifle
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 99
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Task_List_Count = 1
Objectives[15]mission_Actors[5]Task_Repeat = False
Objectives[15]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[5]Task_List[0]DestinationX = -546,4905
Objectives[15]mission_Actors[5]Task_List[0]DestinationY = -1645,882
Objectives[15]mission_Actors[5]Task_List[0]DestinationZ = 18,51227
Objectives[15]mission_Actors[5]Task_List[0]Rotation = -99,86171
Objectives[15]mission_Actors[5]Task_List[0]Speed = 1,5
Objectives[15]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = -459,3675
Objectives[15]mission_Actors[6]positionY = -1716,526
Objectives[15]mission_Actors[6]positionZ = 18,64186
Objectives[15]mission_Actors[6]Heading = 5,138288
Objectives[15]mission_Actors[6]String_Name = g_m_m_armlieut_01
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = False
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 500
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = AssaultRifle
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = -454,352
Objectives[15]mission_Actors[7]positionY = -1720,507
Objectives[15]mission_Actors[7]positionZ = 18,70791
Objectives[15]mission_Actors[7]Heading = 5,138288
Objectives[15]mission_Actors[7]String_Name = g_m_m_armlieut_01
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = False
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 500
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = AssaultRifle
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 0
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = -467,3755
Objectives[15]mission_Actors[8]positionY = -1714,557
Objectives[15]mission_Actors[8]positionZ = 18,68515
Objectives[15]mission_Actors[8]Heading = 5,138288
Objectives[15]mission_Actors[8]String_Name = g_m_m_armlieut_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = False
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 100
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = AssaultRifle
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = -466,3287
Objectives[15]mission_Actors[9]positionY = -1726,554
Objectives[15]mission_Actors[9]positionZ = 18,6723
Objectives[15]mission_Actors[9]Heading = 5,138288
Objectives[15]mission_Actors[9]String_Name = g_m_m_armlieut_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = False
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 500
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = AssaultRifle
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = -435,3272
Objectives[15]mission_Actors[10]positionY = -1605,412
Objectives[15]mission_Actors[10]positionZ = 1,15897
Objectives[15]mission_Actors[10]Heading = 140,1416
Objectives[15]mission_Actors[10]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[10]Relationship_Group = Companion
Objectives[15]mission_Actors[10]AddBlip = False
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = True
Objectives[15]mission_Actors[10]SetHealth = 100
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = AdvancedRifle
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 0
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = -437,1541
Objectives[15]mission_Actors[11]positionY = -1605,075
Objectives[15]mission_Actors[11]positionZ = 1,15897
Objectives[15]mission_Actors[11]Heading = 140,1417
Objectives[15]mission_Actors[11]String_Name = s_m_y_swat_01
Objectives[15]mission_Actors[11]Relationship_Group = Companion
Objectives[15]mission_Actors[11]AddBlip = False
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = True
Objectives[15]mission_Actors[11]SetHealth = 100
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = AdvancedRifle
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 2011,993
Objectives[15]ObjectiveMessages[0]positionY = -1851,723
Objectives[15]ObjectiveMessages[0]positionZ = 115,3954
Objectives[15]ObjectiveMessages[0]Message = ~b~To all teams, the attack has begun.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -453,999
Objectives[16]positionY = -1704,052
Objectives[16]positionZ = 17,83536
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 6
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = True
Objectives[16]Cutscenes_Follow_Distancee = 20
Objectives[16]Cutscenes_Follow_Hieght = 10
Objectives[16]Cutscenes_Follow_Angle = 330
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -434,9601
Objectives[17]positionY = -1713,977
Objectives[17]positionZ = 18,0415
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 35
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -484,6931
Objectives[17]mission_Actors[0]positionY = -1664,411
Objectives[17]mission_Actors[0]positionZ = 18,93493
Objectives[17]mission_Actors[0]Heading = 140,1383
Objectives[17]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = AssaultRifle
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 1
Objectives[17]mission_Actors[0]Task_Guard_Range = 10
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -503,432
Objectives[17]mission_Actors[1]positionY = -1658,436
Objectives[17]mission_Actors[1]positionZ = 18,89707
Objectives[17]mission_Actors[1]Heading = 140,1383
Objectives[17]mission_Actors[1]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = AssaultRifle
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 1
Objectives[17]mission_Actors[1]Task_Guard_Range = 20
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -499,8203
Objectives[17]mission_Actors[2]positionY = -1677,685
Objectives[17]mission_Actors[2]positionZ = 19,22396
Objectives[17]mission_Actors[2]Heading = 140,1383
Objectives[17]mission_Actors[2]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 100
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = AssaultRifle
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 1
Objectives[17]mission_Actors[2]Task_Guard_Range = 20
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = -492,0822
Objectives[17]mission_Actors[3]positionY = -1698,102
Objectives[17]mission_Actors[3]positionZ = 19,31353
Objectives[17]mission_Actors[3]Heading = 140,1383
Objectives[17]mission_Actors[3]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = False
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 100
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = AssaultRifle
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 1
Objectives[17]mission_Actors[3]Task_Guard_Range = 20
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = -515,0653
Objectives[17]mission_Actors[4]positionY = -1712,999
Objectives[17]mission_Actors[4]positionZ = 19,31922
Objectives[17]mission_Actors[4]Heading = 140,1383
Objectives[17]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 100
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = AssaultRifle
Objectives[17]mission_Actors[4]Variation = Random
Objectives[17]mission_Actors[4]Task = 1
Objectives[17]mission_Actors[4]Task_Guard_Range = 25
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = -499,5737
Objectives[17]mission_Actors[5]positionY = -1751,309
Objectives[17]mission_Actors[5]positionZ = 18,35544
Objectives[17]mission_Actors[5]Heading = 140,1383
Objectives[17]mission_Actors[5]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = False
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 100
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Offensive
Objectives[17]mission_Actors[5]weapon = AssaultRifle
Objectives[17]mission_Actors[5]Variation = Random
Objectives[17]mission_Actors[5]Task = 1
Objectives[17]mission_Actors[5]Task_Guard_Range = 20
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Actors[6]Survive_Number = 0
Objectives[17]mission_Actors[6]Failed_Text = 
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = -464,9545
Objectives[17]mission_Actors[6]positionY = -1686,945
Objectives[17]mission_Actors[6]positionZ = 18,95027
Objectives[17]mission_Actors[6]Heading = 140,1383
Objectives[17]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[6]Relationship_Group = Enemy1
Objectives[17]mission_Actors[6]AddBlip = False
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = False
Objectives[17]mission_Actors[6]SetHealth = 100
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 30
Objectives[17]mission_Actors[6]Hearing_Range = 30
Objectives[17]mission_Actors[6]CombatMovement = Offensive
Objectives[17]mission_Actors[6]weapon = AssaultRifle
Objectives[17]mission_Actors[6]Variation = Random
Objectives[17]mission_Actors[6]Task = 1
Objectives[17]mission_Actors[6]Task_Guard_Range = 25
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = NONE
Objectives[17]mission_Actors[7]Survive_Number = 0
Objectives[17]mission_Actors[7]Failed_Text = 
Objectives[17]mission_Actors[7]Remove_After = 0
Objectives[17]mission_Actors[7]positionX = -488,9659
Objectives[17]mission_Actors[7]positionY = -1753,425
Objectives[17]mission_Actors[7]positionZ = 18,264
Objectives[17]mission_Actors[7]Heading = 140,1383
Objectives[17]mission_Actors[7]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[7]Relationship_Group = Enemy1
Objectives[17]mission_Actors[7]AddBlip = False
Objectives[17]mission_Actors[7]ShowCone = False
Objectives[17]mission_Actors[7]Invincible = False
Objectives[17]mission_Actors[7]SetHealth = 100
Objectives[17]mission_Actors[7]DieFromHeadShot = True
Objectives[17]mission_Actors[7]CanExitVehicle = True
Objectives[17]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[7]AlwaysFight = True
Objectives[17]mission_Actors[7]Seeing_Range = 30
Objectives[17]mission_Actors[7]Hearing_Range = 30
Objectives[17]mission_Actors[7]CombatMovement = Offensive
Objectives[17]mission_Actors[7]weapon = AssaultRifle
Objectives[17]mission_Actors[7]Variation = Random
Objectives[17]mission_Actors[7]Task = 1
Objectives[17]mission_Actors[7]Task_Guard_Range = 20
Objectives[17]mission_Actors[7]Task_Stay_In_Range = True
Objectives[17]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[7]Task_Scenario = NONE
Objectives[17]mission_Actors[8]Survive_Number = 0
Objectives[17]mission_Actors[8]Failed_Text = 
Objectives[17]mission_Actors[8]Remove_After = 0
Objectives[17]mission_Actors[8]positionX = -531,7702
Objectives[17]mission_Actors[8]positionY = -1718,611
Objectives[17]mission_Actors[8]positionZ = 19,2016
Objectives[17]mission_Actors[8]Heading = 140,1383
Objectives[17]mission_Actors[8]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[8]Relationship_Group = Enemy1
Objectives[17]mission_Actors[8]AddBlip = False
Objectives[17]mission_Actors[8]ShowCone = False
Objectives[17]mission_Actors[8]Invincible = False
Objectives[17]mission_Actors[8]SetHealth = 100
Objectives[17]mission_Actors[8]DieFromHeadShot = True
Objectives[17]mission_Actors[8]CanExitVehicle = True
Objectives[17]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[8]AlwaysFight = True
Objectives[17]mission_Actors[8]Seeing_Range = 30
Objectives[17]mission_Actors[8]Hearing_Range = 30
Objectives[17]mission_Actors[8]CombatMovement = Offensive
Objectives[17]mission_Actors[8]weapon = AssaultRifle
Objectives[17]mission_Actors[8]Variation = Random
Objectives[17]mission_Actors[8]Task = 1
Objectives[17]mission_Actors[8]Task_Guard_Range = 25
Objectives[17]mission_Actors[8]Task_Stay_In_Range = True
Objectives[17]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[8]Task_Scenario = NONE
Objectives[17]mission_Actors[9]Survive_Number = 0
Objectives[17]mission_Actors[9]Failed_Text = 
Objectives[17]mission_Actors[9]Remove_After = 0
Objectives[17]mission_Actors[9]positionX = -555,3596
Objectives[17]mission_Actors[9]positionY = -1695,368
Objectives[17]mission_Actors[9]positionZ = 19,22895
Objectives[17]mission_Actors[9]Heading = 140,1383
Objectives[17]mission_Actors[9]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[9]Relationship_Group = Enemy1
Objectives[17]mission_Actors[9]AddBlip = False
Objectives[17]mission_Actors[9]ShowCone = False
Objectives[17]mission_Actors[9]Invincible = False
Objectives[17]mission_Actors[9]SetHealth = 100
Objectives[17]mission_Actors[9]DieFromHeadShot = True
Objectives[17]mission_Actors[9]CanExitVehicle = True
Objectives[17]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[9]AlwaysFight = True
Objectives[17]mission_Actors[9]Seeing_Range = 30
Objectives[17]mission_Actors[9]Hearing_Range = 30
Objectives[17]mission_Actors[9]CombatMovement = Offensive
Objectives[17]mission_Actors[9]weapon = AssaultRifle
Objectives[17]mission_Actors[9]Variation = Random
Objectives[17]mission_Actors[9]Task = 1
Objectives[17]mission_Actors[9]Task_Guard_Range = 20
Objectives[17]mission_Actors[9]Task_Stay_In_Range = True
Objectives[17]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[9]Task_Scenario = NONE
Objectives[17]mission_Actors[10]Survive_Number = 0
Objectives[17]mission_Actors[10]Failed_Text = 
Objectives[17]mission_Actors[10]Remove_After = 0
Objectives[17]mission_Actors[10]positionX = -573,1655
Objectives[17]mission_Actors[10]positionY = -1692,843
Objectives[17]mission_Actors[10]positionZ = 19,78386
Objectives[17]mission_Actors[10]Heading = 140,1383
Objectives[17]mission_Actors[10]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[10]Relationship_Group = Enemy1
Objectives[17]mission_Actors[10]AddBlip = False
Objectives[17]mission_Actors[10]ShowCone = False
Objectives[17]mission_Actors[10]Invincible = False
Objectives[17]mission_Actors[10]SetHealth = 100
Objectives[17]mission_Actors[10]DieFromHeadShot = True
Objectives[17]mission_Actors[10]CanExitVehicle = True
Objectives[17]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[10]AlwaysFight = True
Objectives[17]mission_Actors[10]Seeing_Range = 30
Objectives[17]mission_Actors[10]Hearing_Range = 30
Objectives[17]mission_Actors[10]CombatMovement = Offensive
Objectives[17]mission_Actors[10]weapon = AssaultRifle
Objectives[17]mission_Actors[10]Variation = Random
Objectives[17]mission_Actors[10]Task = 1
Objectives[17]mission_Actors[10]Task_Guard_Range = 20
Objectives[17]mission_Actors[10]Task_Stay_In_Range = True
Objectives[17]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[10]Task_Scenario = NONE
Objectives[17]mission_Actors[11]Survive_Number = 0
Objectives[17]mission_Actors[11]Failed_Text = 
Objectives[17]mission_Actors[11]Remove_After = 0
Objectives[17]mission_Actors[11]positionX = -580,7091
Objectives[17]mission_Actors[11]positionY = -1706,372
Objectives[17]mission_Actors[11]positionZ = 18,85756
Objectives[17]mission_Actors[11]Heading = 140,1383
Objectives[17]mission_Actors[11]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[11]Relationship_Group = Enemy1
Objectives[17]mission_Actors[11]AddBlip = False
Objectives[17]mission_Actors[11]ShowCone = False
Objectives[17]mission_Actors[11]Invincible = False
Objectives[17]mission_Actors[11]SetHealth = 100
Objectives[17]mission_Actors[11]DieFromHeadShot = True
Objectives[17]mission_Actors[11]CanExitVehicle = True
Objectives[17]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[11]AlwaysFight = True
Objectives[17]mission_Actors[11]Seeing_Range = 30
Objectives[17]mission_Actors[11]Hearing_Range = 30
Objectives[17]mission_Actors[11]CombatMovement = Offensive
Objectives[17]mission_Actors[11]weapon = AssaultRifle
Objectives[17]mission_Actors[11]Variation = Random
Objectives[17]mission_Actors[11]Task = 1
Objectives[17]mission_Actors[11]Task_Guard_Range = 10
Objectives[17]mission_Actors[11]Task_Stay_In_Range = True
Objectives[17]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[11]Task_Scenario = NONE
Objectives[17]mission_Actors[12]Survive_Number = 0
Objectives[17]mission_Actors[12]Failed_Text = 
Objectives[17]mission_Actors[12]Remove_After = 0
Objectives[17]mission_Actors[12]positionX = -576,8002
Objectives[17]mission_Actors[12]positionY = -1672,258
Objectives[17]mission_Actors[12]positionZ = 19,23954
Objectives[17]mission_Actors[12]Heading = 140,1383
Objectives[17]mission_Actors[12]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[12]Relationship_Group = Enemy1
Objectives[17]mission_Actors[12]AddBlip = False
Objectives[17]mission_Actors[12]ShowCone = False
Objectives[17]mission_Actors[12]Invincible = False
Objectives[17]mission_Actors[12]SetHealth = 100
Objectives[17]mission_Actors[12]DieFromHeadShot = True
Objectives[17]mission_Actors[12]CanExitVehicle = True
Objectives[17]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[12]AlwaysFight = True
Objectives[17]mission_Actors[12]Seeing_Range = 30
Objectives[17]mission_Actors[12]Hearing_Range = 30
Objectives[17]mission_Actors[12]CombatMovement = Offensive
Objectives[17]mission_Actors[12]weapon = AssaultRifle
Objectives[17]mission_Actors[12]Variation = Random
Objectives[17]mission_Actors[12]Task = 1
Objectives[17]mission_Actors[12]Task_Guard_Range = 20
Objectives[17]mission_Actors[12]Task_Stay_In_Range = True
Objectives[17]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[12]Task_Scenario = NONE
Objectives[17]mission_Actors[13]Survive_Number = 0
Objectives[17]mission_Actors[13]Failed_Text = 
Objectives[17]mission_Actors[13]Remove_After = 0
Objectives[17]mission_Actors[13]positionX = -590,9039
Objectives[17]mission_Actors[13]positionY = -1659,754
Objectives[17]mission_Actors[13]positionZ = 19,3882
Objectives[17]mission_Actors[13]Heading = 140,1383
Objectives[17]mission_Actors[13]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[13]Relationship_Group = Enemy1
Objectives[17]mission_Actors[13]AddBlip = False
Objectives[17]mission_Actors[13]ShowCone = False
Objectives[17]mission_Actors[13]Invincible = False
Objectives[17]mission_Actors[13]SetHealth = 100
Objectives[17]mission_Actors[13]DieFromHeadShot = True
Objectives[17]mission_Actors[13]CanExitVehicle = True
Objectives[17]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[13]AlwaysFight = True
Objectives[17]mission_Actors[13]Seeing_Range = 30
Objectives[17]mission_Actors[13]Hearing_Range = 30
Objectives[17]mission_Actors[13]CombatMovement = Offensive
Objectives[17]mission_Actors[13]weapon = AssaultRifle
Objectives[17]mission_Actors[13]Variation = Random
Objectives[17]mission_Actors[13]Task = 1
Objectives[17]mission_Actors[13]Task_Guard_Range = 15
Objectives[17]mission_Actors[13]Task_Stay_In_Range = True
Objectives[17]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[13]Task_Scenario = NONE
Objectives[17]mission_Actors[14]Survive_Number = 0
Objectives[17]mission_Actors[14]Failed_Text = 
Objectives[17]mission_Actors[14]Remove_After = 0
Objectives[17]mission_Actors[14]positionX = -608,963
Objectives[17]mission_Actors[14]positionY = -1673,646
Objectives[17]mission_Actors[14]positionZ = 19,87734
Objectives[17]mission_Actors[14]Heading = 140,1383
Objectives[17]mission_Actors[14]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[14]Relationship_Group = Enemy1
Objectives[17]mission_Actors[14]AddBlip = False
Objectives[17]mission_Actors[14]ShowCone = False
Objectives[17]mission_Actors[14]Invincible = False
Objectives[17]mission_Actors[14]SetHealth = 100
Objectives[17]mission_Actors[14]DieFromHeadShot = True
Objectives[17]mission_Actors[14]CanExitVehicle = True
Objectives[17]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[14]AlwaysFight = True
Objectives[17]mission_Actors[14]Seeing_Range = 30
Objectives[17]mission_Actors[14]Hearing_Range = 30
Objectives[17]mission_Actors[14]CombatMovement = Offensive
Objectives[17]mission_Actors[14]weapon = AssaultRifle
Objectives[17]mission_Actors[14]Variation = Random
Objectives[17]mission_Actors[14]Task = 1
Objectives[17]mission_Actors[14]Task_Guard_Range = 20
Objectives[17]mission_Actors[14]Task_Stay_In_Range = True
Objectives[17]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[14]Task_Scenario = NONE
Objectives[17]mission_Actors[15]Survive_Number = 0
Objectives[17]mission_Actors[15]Failed_Text = 
Objectives[17]mission_Actors[15]Remove_After = 0
Objectives[17]mission_Actors[15]positionX = -596,0305
Objectives[17]mission_Actors[15]positionY = -1694,435
Objectives[17]mission_Actors[15]positionZ = 19,68295
Objectives[17]mission_Actors[15]Heading = 140,1383
Objectives[17]mission_Actors[15]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[15]Relationship_Group = Enemy1
Objectives[17]mission_Actors[15]AddBlip = False
Objectives[17]mission_Actors[15]ShowCone = False
Objectives[17]mission_Actors[15]Invincible = False
Objectives[17]mission_Actors[15]SetHealth = 100
Objectives[17]mission_Actors[15]DieFromHeadShot = True
Objectives[17]mission_Actors[15]CanExitVehicle = True
Objectives[17]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[15]AlwaysFight = True
Objectives[17]mission_Actors[15]Seeing_Range = 30
Objectives[17]mission_Actors[15]Hearing_Range = 30
Objectives[17]mission_Actors[15]CombatMovement = Offensive
Objectives[17]mission_Actors[15]weapon = AssaultRifle
Objectives[17]mission_Actors[15]Variation = Random
Objectives[17]mission_Actors[15]Task = 1
Objectives[17]mission_Actors[15]Task_Guard_Range = 20
Objectives[17]mission_Actors[15]Task_Stay_In_Range = True
Objectives[17]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[15]Task_Scenario = NONE
Objectives[17]mission_Actors[16]Survive_Number = 0
Objectives[17]mission_Actors[16]Failed_Text = 
Objectives[17]mission_Actors[16]Remove_After = 0
Objectives[17]mission_Actors[16]positionX = -556,7916
Objectives[17]mission_Actors[16]positionY = -1662,168
Objectives[17]mission_Actors[16]positionZ = 19,15336
Objectives[17]mission_Actors[16]Heading = 140,1383
Objectives[17]mission_Actors[16]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[16]Relationship_Group = Enemy1
Objectives[17]mission_Actors[16]AddBlip = False
Objectives[17]mission_Actors[16]ShowCone = False
Objectives[17]mission_Actors[16]Invincible = False
Objectives[17]mission_Actors[16]SetHealth = 100
Objectives[17]mission_Actors[16]DieFromHeadShot = True
Objectives[17]mission_Actors[16]CanExitVehicle = True
Objectives[17]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[16]AlwaysFight = True
Objectives[17]mission_Actors[16]Seeing_Range = 30
Objectives[17]mission_Actors[16]Hearing_Range = 30
Objectives[17]mission_Actors[16]CombatMovement = Offensive
Objectives[17]mission_Actors[16]weapon = AssaultRifle
Objectives[17]mission_Actors[16]Variation = Random
Objectives[17]mission_Actors[16]Task = 1
Objectives[17]mission_Actors[16]Task_Guard_Range = 20
Objectives[17]mission_Actors[16]Task_Stay_In_Range = True
Objectives[17]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[16]Task_Scenario = NONE
Objectives[17]mission_Actors[17]Survive_Number = 0
Objectives[17]mission_Actors[17]Failed_Text = 
Objectives[17]mission_Actors[17]Remove_After = 0
Objectives[17]mission_Actors[17]positionX = -549,9307
Objectives[17]mission_Actors[17]positionY = -1639,107
Objectives[17]mission_Actors[17]positionZ = 19,0445
Objectives[17]mission_Actors[17]Heading = 140,1383
Objectives[17]mission_Actors[17]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[17]Relationship_Group = Enemy1
Objectives[17]mission_Actors[17]AddBlip = False
Objectives[17]mission_Actors[17]ShowCone = False
Objectives[17]mission_Actors[17]Invincible = False
Objectives[17]mission_Actors[17]SetHealth = 100
Objectives[17]mission_Actors[17]DieFromHeadShot = True
Objectives[17]mission_Actors[17]CanExitVehicle = True
Objectives[17]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[17]AlwaysFight = True
Objectives[17]mission_Actors[17]Seeing_Range = 30
Objectives[17]mission_Actors[17]Hearing_Range = 30
Objectives[17]mission_Actors[17]CombatMovement = Offensive
Objectives[17]mission_Actors[17]weapon = AssaultRifle
Objectives[17]mission_Actors[17]Variation = Random
Objectives[17]mission_Actors[17]Task = 1
Objectives[17]mission_Actors[17]Task_Guard_Range = 20
Objectives[17]mission_Actors[17]Task_Stay_In_Range = True
Objectives[17]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[17]Task_Scenario = NONE
Objectives[17]mission_Actors[18]Survive_Number = 0
Objectives[17]mission_Actors[18]Failed_Text = 
Objectives[17]mission_Actors[18]Remove_After = 0
Objectives[17]mission_Actors[18]positionX = -540,2996
Objectives[17]mission_Actors[18]positionY = -1674,342
Objectives[17]mission_Actors[18]positionZ = 19,21148
Objectives[17]mission_Actors[18]Heading = 140,1383
Objectives[17]mission_Actors[18]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[18]Relationship_Group = Enemy1
Objectives[17]mission_Actors[18]AddBlip = False
Objectives[17]mission_Actors[18]ShowCone = False
Objectives[17]mission_Actors[18]Invincible = False
Objectives[17]mission_Actors[18]SetHealth = 100
Objectives[17]mission_Actors[18]DieFromHeadShot = True
Objectives[17]mission_Actors[18]CanExitVehicle = True
Objectives[17]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[18]AlwaysFight = True
Objectives[17]mission_Actors[18]Seeing_Range = 30
Objectives[17]mission_Actors[18]Hearing_Range = 30
Objectives[17]mission_Actors[18]CombatMovement = Offensive
Objectives[17]mission_Actors[18]weapon = AssaultRifle
Objectives[17]mission_Actors[18]Variation = Random
Objectives[17]mission_Actors[18]Task = 1
Objectives[17]mission_Actors[18]Task_Guard_Range = 20
Objectives[17]mission_Actors[18]Task_Stay_In_Range = True
Objectives[17]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[18]Task_Scenario = NONE
Objectives[17]mission_Actors[19]Survive_Number = 0
Objectives[17]mission_Actors[19]Failed_Text = 
Objectives[17]mission_Actors[19]Remove_After = 0
Objectives[17]mission_Actors[19]positionX = -526,3712
Objectives[17]mission_Actors[19]positionY = -1691,007
Objectives[17]mission_Actors[19]positionZ = 19,17082
Objectives[17]mission_Actors[19]Heading = 140,1383
Objectives[17]mission_Actors[19]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[19]Relationship_Group = Enemy1
Objectives[17]mission_Actors[19]AddBlip = False
Objectives[17]mission_Actors[19]ShowCone = False
Objectives[17]mission_Actors[19]Invincible = False
Objectives[17]mission_Actors[19]SetHealth = 100
Objectives[17]mission_Actors[19]DieFromHeadShot = True
Objectives[17]mission_Actors[19]CanExitVehicle = True
Objectives[17]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[19]AlwaysFight = True
Objectives[17]mission_Actors[19]Seeing_Range = 30
Objectives[17]mission_Actors[19]Hearing_Range = 30
Objectives[17]mission_Actors[19]CombatMovement = Offensive
Objectives[17]mission_Actors[19]weapon = AssaultRifle
Objectives[17]mission_Actors[19]Variation = Random
Objectives[17]mission_Actors[19]Task = 1
Objectives[17]mission_Actors[19]Task_Guard_Range = 20
Objectives[17]mission_Actors[19]Task_Stay_In_Range = True
Objectives[17]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[19]Task_Scenario = NONE
Objectives[17]mission_Actors[20]Survive_Number = 0
Objectives[17]mission_Actors[20]Failed_Text = 
Objectives[17]mission_Actors[20]Remove_After = 0
Objectives[17]mission_Actors[20]positionX = -532,2133
Objectives[17]mission_Actors[20]positionY = -1618,614
Objectives[17]mission_Actors[20]positionZ = 17,79785
Objectives[17]mission_Actors[20]Heading = 140,1383
Objectives[17]mission_Actors[20]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[20]Relationship_Group = Enemy1
Objectives[17]mission_Actors[20]AddBlip = False
Objectives[17]mission_Actors[20]ShowCone = False
Objectives[17]mission_Actors[20]Invincible = False
Objectives[17]mission_Actors[20]SetHealth = 100
Objectives[17]mission_Actors[20]DieFromHeadShot = True
Objectives[17]mission_Actors[20]CanExitVehicle = True
Objectives[17]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[20]AlwaysFight = True
Objectives[17]mission_Actors[20]Seeing_Range = 30
Objectives[17]mission_Actors[20]Hearing_Range = 30
Objectives[17]mission_Actors[20]CombatMovement = Offensive
Objectives[17]mission_Actors[20]weapon = AssaultRifle
Objectives[17]mission_Actors[20]Variation = Random
Objectives[17]mission_Actors[20]Task = 1
Objectives[17]mission_Actors[20]Task_Guard_Range = 20
Objectives[17]mission_Actors[20]Task_Stay_In_Range = True
Objectives[17]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[20]Task_Scenario = NONE
Objectives[17]mission_Actors[21]Survive_Number = 0
Objectives[17]mission_Actors[21]Failed_Text = 
Objectives[17]mission_Actors[21]Remove_After = 0
Objectives[17]mission_Actors[21]positionX = -512,5018
Objectives[17]mission_Actors[21]positionY = -1637,076
Objectives[17]mission_Actors[21]positionZ = 17,79779
Objectives[17]mission_Actors[21]Heading = 140,1383
Objectives[17]mission_Actors[21]String_Name = g_m_y_armgoon_02
Objectives[17]mission_Actors[21]Relationship_Group = Enemy1
Objectives[17]mission_Actors[21]AddBlip = False
Objectives[17]mission_Actors[21]ShowCone = False
Objectives[17]mission_Actors[21]Invincible = False
Objectives[17]mission_Actors[21]SetHealth = 100
Objectives[17]mission_Actors[21]DieFromHeadShot = True
Objectives[17]mission_Actors[21]CanExitVehicle = True
Objectives[17]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[21]AlwaysFight = True
Objectives[17]mission_Actors[21]Seeing_Range = 30
Objectives[17]mission_Actors[21]Hearing_Range = 30
Objectives[17]mission_Actors[21]CombatMovement = Offensive
Objectives[17]mission_Actors[21]weapon = AssaultRifle
Objectives[17]mission_Actors[21]Variation = Random
Objectives[17]mission_Actors[21]Task = 1
Objectives[17]mission_Actors[21]Task_Guard_Range = 20
Objectives[17]mission_Actors[21]Task_Stay_In_Range = True
Objectives[17]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[21]Task_Scenario = NONE
Objectives[17]mission_Actors[22]Survive_Number = 0
Objectives[17]mission_Actors[22]Failed_Text = 
Objectives[17]mission_Actors[22]Remove_After = 0
Objectives[17]mission_Actors[22]positionX = -490,9799
Objectives[17]mission_Actors[22]positionY = -1648,657
Objectives[17]mission_Actors[22]positionZ = 17,79779
Objectives[17]mission_Actors[22]Heading = 75,13828
Objectives[17]mission_Actors[22]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[22]Relationship_Group = Enemy1
Objectives[17]mission_Actors[22]AddBlip = False
Objectives[17]mission_Actors[22]ShowCone = False
Objectives[17]mission_Actors[22]Invincible = False
Objectives[17]mission_Actors[22]SetHealth = 100
Objectives[17]mission_Actors[22]DieFromHeadShot = True
Objectives[17]mission_Actors[22]CanExitVehicle = True
Objectives[17]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[22]AlwaysFight = True
Objectives[17]mission_Actors[22]Seeing_Range = 30
Objectives[17]mission_Actors[22]Hearing_Range = 30
Objectives[17]mission_Actors[22]CombatMovement = Offensive
Objectives[17]mission_Actors[22]weapon = AssaultRifle
Objectives[17]mission_Actors[22]Variation = Random
Objectives[17]mission_Actors[22]Task = 1
Objectives[17]mission_Actors[22]Task_Guard_Range = 20
Objectives[17]mission_Actors[22]Task_Stay_In_Range = True
Objectives[17]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[22]Task_Scenario = NONE
Objectives[17]mission_Actors[23]Survive_Number = 0
Objectives[17]mission_Actors[23]Failed_Text = 
Objectives[17]mission_Actors[23]Remove_After = 0
Objectives[17]mission_Actors[23]positionX = -457,9676
Objectives[17]mission_Actors[23]positionY = -1662,574
Objectives[17]mission_Actors[23]positionZ = 19,03345
Objectives[17]mission_Actors[23]Heading = 75,13828
Objectives[17]mission_Actors[23]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[23]Relationship_Group = Enemy1
Objectives[17]mission_Actors[23]AddBlip = False
Objectives[17]mission_Actors[23]ShowCone = False
Objectives[17]mission_Actors[23]Invincible = False
Objectives[17]mission_Actors[23]SetHealth = 100
Objectives[17]mission_Actors[23]DieFromHeadShot = True
Objectives[17]mission_Actors[23]CanExitVehicle = True
Objectives[17]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[23]AlwaysFight = True
Objectives[17]mission_Actors[23]Seeing_Range = 30
Objectives[17]mission_Actors[23]Hearing_Range = 30
Objectives[17]mission_Actors[23]CombatMovement = Offensive
Objectives[17]mission_Actors[23]weapon = AssaultRifle
Objectives[17]mission_Actors[23]Variation = Random
Objectives[17]mission_Actors[23]Task = 1
Objectives[17]mission_Actors[23]Task_Guard_Range = 20
Objectives[17]mission_Actors[23]Task_Stay_In_Range = True
Objectives[17]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[23]Task_Scenario = NONE
Objectives[17]mission_Actors[24]Survive_Number = 0
Objectives[17]mission_Actors[24]Failed_Text = 
Objectives[17]mission_Actors[24]Remove_After = 0
Objectives[17]mission_Actors[24]positionX = -444,836
Objectives[17]mission_Actors[24]positionY = -1671,08
Objectives[17]mission_Actors[24]positionZ = 19,02908
Objectives[17]mission_Actors[24]Heading = 75,13828
Objectives[17]mission_Actors[24]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[24]Relationship_Group = Enemy1
Objectives[17]mission_Actors[24]AddBlip = False
Objectives[17]mission_Actors[24]ShowCone = False
Objectives[17]mission_Actors[24]Invincible = False
Objectives[17]mission_Actors[24]SetHealth = 100
Objectives[17]mission_Actors[24]DieFromHeadShot = True
Objectives[17]mission_Actors[24]CanExitVehicle = True
Objectives[17]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[24]AlwaysFight = True
Objectives[17]mission_Actors[24]Seeing_Range = 30
Objectives[17]mission_Actors[24]Hearing_Range = 30
Objectives[17]mission_Actors[24]CombatMovement = Offensive
Objectives[17]mission_Actors[24]weapon = AssaultRifle
Objectives[17]mission_Actors[24]Variation = Random
Objectives[17]mission_Actors[24]Task = 1
Objectives[17]mission_Actors[24]Task_Guard_Range = 15
Objectives[17]mission_Actors[24]Task_Stay_In_Range = True
Objectives[17]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[24]Task_Scenario = NONE
Objectives[17]mission_Actors[25]Survive_Number = 0
Objectives[17]mission_Actors[25]Failed_Text = 
Objectives[17]mission_Actors[25]Remove_After = 0
Objectives[17]mission_Actors[25]positionX = -422,4685
Objectives[17]mission_Actors[25]positionY = -1682,597
Objectives[17]mission_Actors[25]positionZ = 19,02908
Objectives[17]mission_Actors[25]Heading = 75,13828
Objectives[17]mission_Actors[25]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[25]Relationship_Group = Enemy1
Objectives[17]mission_Actors[25]AddBlip = False
Objectives[17]mission_Actors[25]ShowCone = False
Objectives[17]mission_Actors[25]Invincible = False
Objectives[17]mission_Actors[25]SetHealth = 100
Objectives[17]mission_Actors[25]DieFromHeadShot = True
Objectives[17]mission_Actors[25]CanExitVehicle = True
Objectives[17]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[25]AlwaysFight = True
Objectives[17]mission_Actors[25]Seeing_Range = 30
Objectives[17]mission_Actors[25]Hearing_Range = 30
Objectives[17]mission_Actors[25]CombatMovement = Offensive
Objectives[17]mission_Actors[25]weapon = AssaultRifle
Objectives[17]mission_Actors[25]Variation = Random
Objectives[17]mission_Actors[25]Task = 1
Objectives[17]mission_Actors[25]Task_Guard_Range = 20
Objectives[17]mission_Actors[25]Task_Stay_In_Range = True
Objectives[17]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[25]Task_Scenario = NONE
Objectives[17]mission_Actors[26]Survive_Number = 0
Objectives[17]mission_Actors[26]Failed_Text = 
Objectives[17]mission_Actors[26]Remove_After = 0
Objectives[17]mission_Actors[26]positionX = -552,0603
Objectives[17]mission_Actors[26]positionY = -1711,289
Objectives[17]mission_Actors[26]positionZ = 18,89444
Objectives[17]mission_Actors[26]Heading = 75,13828
Objectives[17]mission_Actors[26]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[26]Relationship_Group = Enemy1
Objectives[17]mission_Actors[26]AddBlip = False
Objectives[17]mission_Actors[26]ShowCone = False
Objectives[17]mission_Actors[26]Invincible = False
Objectives[17]mission_Actors[26]SetHealth = 100
Objectives[17]mission_Actors[26]DieFromHeadShot = True
Objectives[17]mission_Actors[26]CanExitVehicle = True
Objectives[17]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[26]AlwaysFight = True
Objectives[17]mission_Actors[26]Seeing_Range = 30
Objectives[17]mission_Actors[26]Hearing_Range = 30
Objectives[17]mission_Actors[26]CombatMovement = Offensive
Objectives[17]mission_Actors[26]weapon = AssaultRifle
Objectives[17]mission_Actors[26]Variation = Random
Objectives[17]mission_Actors[26]Task = 1
Objectives[17]mission_Actors[26]Task_Guard_Range = 20
Objectives[17]mission_Actors[26]Task_Stay_In_Range = True
Objectives[17]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[26]Task_Scenario = NONE
Objectives[17]mission_Actors[27]Survive_Number = 0
Objectives[17]mission_Actors[27]Failed_Text = 
Objectives[17]mission_Actors[27]Remove_After = 0
Objectives[17]mission_Actors[27]positionX = -575,143
Objectives[17]mission_Actors[27]positionY = -1643,38
Objectives[17]mission_Actors[27]positionZ = 19,42626
Objectives[17]mission_Actors[27]Heading = 75,13828
Objectives[17]mission_Actors[27]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[27]Relationship_Group = Enemy1
Objectives[17]mission_Actors[27]AddBlip = False
Objectives[17]mission_Actors[27]ShowCone = False
Objectives[17]mission_Actors[27]Invincible = False
Objectives[17]mission_Actors[27]SetHealth = 100
Objectives[17]mission_Actors[27]DieFromHeadShot = True
Objectives[17]mission_Actors[27]CanExitVehicle = True
Objectives[17]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[27]AlwaysFight = True
Objectives[17]mission_Actors[27]Seeing_Range = 30
Objectives[17]mission_Actors[27]Hearing_Range = 30
Objectives[17]mission_Actors[27]CombatMovement = Offensive
Objectives[17]mission_Actors[27]weapon = AssaultRifle
Objectives[17]mission_Actors[27]Variation = Random
Objectives[17]mission_Actors[27]Task = 1
Objectives[17]mission_Actors[27]Task_Guard_Range = 15
Objectives[17]mission_Actors[27]Task_Stay_In_Range = True
Objectives[17]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[27]Task_Scenario = NONE
Objectives[17]mission_Actors[28]Survive_Number = 0
Objectives[17]mission_Actors[28]Failed_Text = 
Objectives[17]mission_Actors[28]Remove_After = 0
Objectives[17]mission_Actors[28]positionX = -592,1156
Objectives[17]mission_Actors[28]positionY = -1638,57
Objectives[17]mission_Actors[28]positionZ = 19,96646
Objectives[17]mission_Actors[28]Heading = 75,13828
Objectives[17]mission_Actors[28]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[28]Relationship_Group = Enemy1
Objectives[17]mission_Actors[28]AddBlip = False
Objectives[17]mission_Actors[28]ShowCone = False
Objectives[17]mission_Actors[28]Invincible = False
Objectives[17]mission_Actors[28]SetHealth = 100
Objectives[17]mission_Actors[28]DieFromHeadShot = True
Objectives[17]mission_Actors[28]CanExitVehicle = True
Objectives[17]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[28]AlwaysFight = True
Objectives[17]mission_Actors[28]Seeing_Range = 30
Objectives[17]mission_Actors[28]Hearing_Range = 30
Objectives[17]mission_Actors[28]CombatMovement = Offensive
Objectives[17]mission_Actors[28]weapon = AssaultRifle
Objectives[17]mission_Actors[28]Variation = Random
Objectives[17]mission_Actors[28]Task = 1
Objectives[17]mission_Actors[28]Task_Guard_Range = 20
Objectives[17]mission_Actors[28]Task_Stay_In_Range = True
Objectives[17]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[28]Task_Scenario = NONE
Objectives[17]mission_Actors[29]Survive_Number = 0
Objectives[17]mission_Actors[29]Failed_Text = 
Objectives[17]mission_Actors[29]Remove_After = 0
Objectives[17]mission_Actors[29]positionX = -572,5191
Objectives[17]mission_Actors[29]positionY = -1637,64
Objectives[17]mission_Actors[29]positionZ = 19,41227
Objectives[17]mission_Actors[29]Heading = 75,13828
Objectives[17]mission_Actors[29]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[29]Relationship_Group = Enemy1
Objectives[17]mission_Actors[29]AddBlip = False
Objectives[17]mission_Actors[29]ShowCone = False
Objectives[17]mission_Actors[29]Invincible = False
Objectives[17]mission_Actors[29]SetHealth = 100
Objectives[17]mission_Actors[29]DieFromHeadShot = True
Objectives[17]mission_Actors[29]CanExitVehicle = True
Objectives[17]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[29]AlwaysFight = True
Objectives[17]mission_Actors[29]Seeing_Range = 30
Objectives[17]mission_Actors[29]Hearing_Range = 30
Objectives[17]mission_Actors[29]CombatMovement = Offensive
Objectives[17]mission_Actors[29]weapon = AssaultRifle
Objectives[17]mission_Actors[29]Variation = Random
Objectives[17]mission_Actors[29]Task = 1
Objectives[17]mission_Actors[29]Task_Guard_Range = 20
Objectives[17]mission_Actors[29]Task_Stay_In_Range = True
Objectives[17]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[29]Task_Scenario = NONE
Objectives[17]mission_Actors[30]Survive_Number = 0
Objectives[17]mission_Actors[30]Failed_Text = 
Objectives[17]mission_Actors[30]Remove_After = 0
Objectives[17]mission_Actors[30]positionX = -588,3667
Objectives[17]mission_Actors[30]positionY = -1630,099
Objectives[17]mission_Actors[30]positionZ = 25,00745
Objectives[17]mission_Actors[30]Heading = 234,899
Objectives[17]mission_Actors[30]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[30]Relationship_Group = Enemy1
Objectives[17]mission_Actors[30]AddBlip = False
Objectives[17]mission_Actors[30]ShowCone = False
Objectives[17]mission_Actors[30]Invincible = False
Objectives[17]mission_Actors[30]SetHealth = 100
Objectives[17]mission_Actors[30]DieFromHeadShot = True
Objectives[17]mission_Actors[30]CanExitVehicle = True
Objectives[17]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[30]AlwaysFight = True
Objectives[17]mission_Actors[30]Seeing_Range = 30
Objectives[17]mission_Actors[30]Hearing_Range = 30
Objectives[17]mission_Actors[30]CombatMovement = Offensive
Objectives[17]mission_Actors[30]weapon = AssaultRifle
Objectives[17]mission_Actors[30]Variation = Random
Objectives[17]mission_Actors[30]Task = 1
Objectives[17]mission_Actors[30]Task_Guard_Range = 5
Objectives[17]mission_Actors[30]Task_Stay_In_Range = True
Objectives[17]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[30]Task_Scenario = NONE
Objectives[17]mission_Actors[31]Survive_Number = 0
Objectives[17]mission_Actors[31]Failed_Text = 
Objectives[17]mission_Actors[31]Remove_After = 0
Objectives[17]mission_Actors[31]positionX = -597,8639
Objectives[17]mission_Actors[31]positionY = -1651,341
Objectives[17]mission_Actors[31]positionZ = 26,17653
Objectives[17]mission_Actors[31]Heading = 235,1383
Objectives[17]mission_Actors[31]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[31]Relationship_Group = Enemy1
Objectives[17]mission_Actors[31]AddBlip = False
Objectives[17]mission_Actors[31]ShowCone = False
Objectives[17]mission_Actors[31]Invincible = False
Objectives[17]mission_Actors[31]SetHealth = 100
Objectives[17]mission_Actors[31]DieFromHeadShot = True
Objectives[17]mission_Actors[31]CanExitVehicle = True
Objectives[17]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[31]AlwaysFight = True
Objectives[17]mission_Actors[31]Seeing_Range = 30
Objectives[17]mission_Actors[31]Hearing_Range = 30
Objectives[17]mission_Actors[31]CombatMovement = Offensive
Objectives[17]mission_Actors[31]weapon = AssaultRifle
Objectives[17]mission_Actors[31]Variation = Random
Objectives[17]mission_Actors[31]Task = 1
Objectives[17]mission_Actors[31]Task_Guard_Range = 9
Objectives[17]mission_Actors[31]Task_Stay_In_Range = True
Objectives[17]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[31]Task_Scenario = NONE
Objectives[17]mission_Actors[32]Survive_Number = 0
Objectives[17]mission_Actors[32]Failed_Text = 
Objectives[17]mission_Actors[32]Remove_After = 0
Objectives[17]mission_Actors[32]positionX = -603,6438
Objectives[17]mission_Actors[32]positionY = -1660,553
Objectives[17]mission_Actors[32]positionZ = 26,17653
Objectives[17]mission_Actors[32]Heading = 235,1383
Objectives[17]mission_Actors[32]String_Name = g_m_m_armgoon_01
Objectives[17]mission_Actors[32]Relationship_Group = Enemy1
Objectives[17]mission_Actors[32]AddBlip = False
Objectives[17]mission_Actors[32]ShowCone = False
Objectives[17]mission_Actors[32]Invincible = False
Objectives[17]mission_Actors[32]SetHealth = 100
Objectives[17]mission_Actors[32]DieFromHeadShot = True
Objectives[17]mission_Actors[32]CanExitVehicle = True
Objectives[17]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[32]AlwaysFight = True
Objectives[17]mission_Actors[32]Seeing_Range = 30
Objectives[17]mission_Actors[32]Hearing_Range = 30
Objectives[17]mission_Actors[32]CombatMovement = Offensive
Objectives[17]mission_Actors[32]weapon = AssaultRifle
Objectives[17]mission_Actors[32]Variation = Random
Objectives[17]mission_Actors[32]Task = 1
Objectives[17]mission_Actors[32]Task_Guard_Range = 15
Objectives[17]mission_Actors[32]Task_Stay_In_Range = True
Objectives[17]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[32]Task_Scenario = NONE
Objectives[17]mission_Actors[33]Survive_Number = 0
Objectives[17]mission_Actors[33]Failed_Text = 
Objectives[17]mission_Actors[33]Remove_After = 0
Objectives[17]mission_Actors[33]positionX = -606,7548
Objectives[17]mission_Actors[33]positionY = -1672,108
Objectives[17]mission_Actors[33]positionZ = 26,35479
Objectives[17]mission_Actors[33]Heading = 260,1383
Objectives[17]mission_Actors[33]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[33]Relationship_Group = Enemy1
Objectives[17]mission_Actors[33]AddBlip = False
Objectives[17]mission_Actors[33]ShowCone = False
Objectives[17]mission_Actors[33]Invincible = False
Objectives[17]mission_Actors[33]SetHealth = 100
Objectives[17]mission_Actors[33]DieFromHeadShot = True
Objectives[17]mission_Actors[33]CanExitVehicle = True
Objectives[17]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[33]AlwaysFight = True
Objectives[17]mission_Actors[33]Seeing_Range = 30
Objectives[17]mission_Actors[33]Hearing_Range = 30
Objectives[17]mission_Actors[33]CombatMovement = Offensive
Objectives[17]mission_Actors[33]weapon = AssaultRifle
Objectives[17]mission_Actors[33]Variation = Random
Objectives[17]mission_Actors[33]Task = 1
Objectives[17]mission_Actors[33]Task_Guard_Range = 6
Objectives[17]mission_Actors[33]Task_Stay_In_Range = True
Objectives[17]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[33]Task_Scenario = NONE
Objectives[17]mission_Actors[34]Survive_Number = 0
Objectives[17]mission_Actors[34]Failed_Text = 
Objectives[17]mission_Actors[34]Remove_After = 0
Objectives[17]mission_Actors[34]positionX = -599,7221
Objectives[17]mission_Actors[34]positionY = -1684,264
Objectives[17]mission_Actors[34]positionZ = 26,40979
Objectives[17]mission_Actors[34]Heading = 260,1383
Objectives[17]mission_Actors[34]String_Name = g_m_m_armlieut_01
Objectives[17]mission_Actors[34]Relationship_Group = Enemy1
Objectives[17]mission_Actors[34]AddBlip = False
Objectives[17]mission_Actors[34]ShowCone = False
Objectives[17]mission_Actors[34]Invincible = False
Objectives[17]mission_Actors[34]SetHealth = 100
Objectives[17]mission_Actors[34]DieFromHeadShot = True
Objectives[17]mission_Actors[34]CanExitVehicle = True
Objectives[17]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[34]AlwaysFight = True
Objectives[17]mission_Actors[34]Seeing_Range = 30
Objectives[17]mission_Actors[34]Hearing_Range = 30
Objectives[17]mission_Actors[34]CombatMovement = Offensive
Objectives[17]mission_Actors[34]weapon = AssaultRifle
Objectives[17]mission_Actors[34]Variation = Random
Objectives[17]mission_Actors[34]Task = 1
Objectives[17]mission_Actors[34]Task_Guard_Range = 10
Objectives[17]mission_Actors[34]Task_Stay_In_Range = True
Objectives[17]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[34]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = -459,9226
Objectives[18]positionY = -1642,738
Objectives[18]positionZ = 17,11863
Objectives[18]MissionSettings_TimesOfDay = 22
Objectives[18]MissionSettings_Weather = 22
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = True
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = False
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 7
Objectives[18]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[0]Value = 99999
Objectives[18]mission_Pickup_Props[0]positionX = -569,0278
Objectives[18]mission_Pickup_Props[0]positionY = -1635,266
Objectives[18]mission_Pickup_Props[0]positionZ = 18,91201
Objectives[18]mission_Pickup_Props[0]rotationX = 0
Objectives[18]mission_Pickup_Props[0]rotationY = 0
Objectives[18]mission_Pickup_Props[0]rotationZ = 155,3086
Objectives[18]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[1]Value = 99999
Objectives[18]mission_Pickup_Props[1]positionX = -585,2014
Objectives[18]mission_Pickup_Props[1]positionY = -1632,448
Objectives[18]mission_Pickup_Props[1]positionZ = 19,41071
Objectives[18]mission_Pickup_Props[1]rotationX = 0
Objectives[18]mission_Pickup_Props[1]rotationY = 0
Objectives[18]mission_Pickup_Props[1]rotationZ = -134,6914
Objectives[18]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[2]Value = 99999
Objectives[18]mission_Pickup_Props[2]positionX = -482,5673
Objectives[18]mission_Pickup_Props[2]positionY = -1664,994
Objectives[18]mission_Pickup_Props[2]positionZ = 18,6273
Objectives[18]mission_Pickup_Props[2]rotationX = 0
Objectives[18]mission_Pickup_Props[2]rotationY = 0
Objectives[18]mission_Pickup_Props[2]rotationZ = 165,3086
Objectives[18]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[3]Value = 99999
Objectives[18]mission_Pickup_Props[3]positionX = -617,2863
Objectives[18]mission_Pickup_Props[3]positionY = -1624,05
Objectives[18]mission_Pickup_Props[3]positionZ = 32,51056
Objectives[18]mission_Pickup_Props[3]rotationX = 0
Objectives[18]mission_Pickup_Props[3]rotationY = 0
Objectives[18]mission_Pickup_Props[3]rotationZ = -149,6914
Objectives[18]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[4]Value = 99999
Objectives[18]mission_Pickup_Props[4]positionX = -625,1013
Objectives[18]mission_Pickup_Props[4]positionY = -1617,277
Objectives[18]mission_Pickup_Props[4]positionZ = 32,51056
Objectives[18]mission_Pickup_Props[4]rotationX = 0
Objectives[18]mission_Pickup_Props[4]rotationY = 0
Objectives[18]mission_Pickup_Props[4]rotationZ = -89,6914
Objectives[18]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[5]Value = 99999
Objectives[18]mission_Pickup_Props[5]positionX = 1080,595
Objectives[18]mission_Pickup_Props[5]positionY = -2013,772
Objectives[18]mission_Pickup_Props[5]positionZ = 40,98029
Objectives[18]mission_Pickup_Props[5]rotationX = 0
Objectives[18]mission_Pickup_Props[5]rotationY = 0
Objectives[18]mission_Pickup_Props[5]rotationZ = -124,6914
Objectives[18]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[6]Value = 99999
Objectives[18]mission_Pickup_Props[6]positionX = 1078,9
Objectives[18]mission_Pickup_Props[6]positionY = -2016,224
Objectives[18]mission_Pickup_Props[6]positionZ = 40,98029
Objectives[18]mission_Pickup_Props[6]rotationX = 0
Objectives[18]mission_Pickup_Props[6]rotationY = 0
Objectives[18]mission_Pickup_Props[6]rotationZ = -124,6914
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 232,525
Objectives[19]positionY = -2084,821
Objectives[19]positionZ = 16,67056
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 10
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 229,6559
Objectives[20]positionY = -2077,532
Objectives[20]positionZ = 16,9157
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 10
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 226,3318
Objectives[21]positionY = -2069,118
Objectives[21]positionZ = 17,13113
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0


